Reference Material

Below is reference material on how CanvasMap was designed and more technical details.

Design

Overall Design

As you've already seen, CanvasMap relies upon an HTML page that includes:

  • Includes for JavaScript files containing the CanvasMap code
  • CSS file(s) for CanvasMap styleing
  • "DIV" elements in the HTML for the CanvasMap(s)

The CSS file "CanvasMap.css" contains the style information for all of CanvasMap and the styles are named based on the names of the elements in CanvasMap (see below for a full list of the elements). The JavaScript files are the bulk of the CanvasMap code and are described below.

JavaScript Classes

CanvasMap has been implemented with JavaScript object-oreinted design. This makes the design very flexible and makes it very easy for you to change and extend it's capabilities. Before proceeding, it is recommended that you have some knowledge of object-oreinted programming.

The figure below shows how CanvasMap was designed. All the JavaScript objects are contained within an overall CanvasMap object. This is the primary object to use. The CanvasMap object then contains a "Scene" which contains "Layers". The Scene can be thought of as a scene or area on the ground and is the same as a Scene in BlueSpray or a "Data Frame" in ArcGIS. The layers contain the actual spatial data. There can be a huge variety of types of layers and you are welcome to create your own. The layers are linked to their entries in the "Layer List" called "Layers Element". The Scene also contains the "Views" that the Scene appears in. The Views are linked to the HTML Canvas element that they will draw into. There are also a variety of support classes for putting up JavaScript "Dialog Boxes", projecting data, and other utility functions.

The aggregation hierarchy for CanvasMap

Mouse Events

The main mouse events (mouse down, mouse up, mouse move) are overriden in CanvasMap which then calls the view, which calls the Scene, which then calls the layers:

  1. CanvasMap overrides the mouse events with MouseDown, MouseUp, and MouseMove functions.
    1. If the event is not used by CanvasMap (i.e. the user is not dragging the contents of the map) then the View's mouse event function of the same name is called.
  2. The View converts the coordinates of the mouse cursor to reference units (map units) and then call's the Scene's mouse event function of the same name with this coordinate.
  3. The Scene calls all the layers mouse event function until one of the layers returns value of "true" for "Used" (i.e. the layer has used the mouse event and other layers should not use it).
  4. The layers typically check if the mouse event was inside one of their features. If so, the layer takes apprpriate action like putting up an information window and returns "true" to keep other layers from using the event. Otherwise, the layer returns "false".

The Design Details page contains additional information on the design.

Class Reference

Below is a reference for each of the classes in CanvasMap. This includes the "public" functions within each of the classes. There are other functions that you can call but be warned that they may not be supported in the future. All classes in CanvasMap, except CanvasMap itself, are prefixed with "CM" to avoid name collision with other libraries.

CanvasMap

CanvasMap is the main class for the library and integrates together a MapHeader, ToolContainer, CanvasContainer, MapFooter, and a LayerList.

Elements in a CanvasMap

  • CanvasMap - main object for each map on a page
    • TheScene - contains the layers
      • TheLayers
    • TheView - the veiw for the scene
    • Elements - the other visible elements (divs) in the canvas map

Index Definitions

Below are definitions for accessing the elements in CanvasMap

Note: Indexes are used to speed up access to the elements instead of using "getElementByID()" because getElementByID() can take quite a bit of time when used on complex web pages.

CanvasMap.MAP_CONTAINER Overall container for the entire CanvasMap
CanvasMap.MAP_HEADER Contains the map title
CanvasMap.TOOL_CONTAINER Contains the "ToolTitle" and tools
CanvasMap.TOOL_ADD A tool to add new data to the map
CanvasMap.TOOL_EDIT A tool to edit existing data
CanvasMap.TOOL_INFO A tool to provide information on data in the map (an "i" or arrow)
CanvasMap.TOOL_PAN A tool to pan the map (the hand)
CanvasMap.CANVAS_CONTAINER The DIV tag that surrounds the main canvas that displays the map data
CanvasMap.CANVAS The canvas element that displays the map data
CanvasMap.LAYER_LIST The list of layers that are available for the map
CanvasMap.BACKGROUND_LIST Contains the list of available backgrounds
CanvasMap.SEARCH_PANEL The panel to perform text searches on attributes
CanvasMap.TAB_CONTAINER The DIV element that contains the tabs above the Layer List, Background List, and Search Panel
CanvasMap.MAP_FOOTER The footer at the bottom of the map that can show the SR, coordinate, and other information
CanvasMap.MAP_COORDINATES The current coordinate under the mouse cursor
CanvasMap.MAP_SRS Contains the spatial reference system for the map
CanvasMap.MAP_CREDITS Contains the credits for the map (user set)
CanvasMap.NAVIGATION The navigation controls (zoom in, zoom out, zoom to all)
CanvasMap.TOOLS_TITLE The title in front of the tools.

 

Coordinate Unit Defintions

The following definitions are used to specify the units for coordinates that are displayed in the footer and in scale bars. Note that conversions to coordinates that are in a different spatial reference than the map can only be done if a projector is provided.

  • CanvasMap.COORDINATES_UNITS_DD
  • CanvasMap.COORDINATES_UNITS_DMS
  • CanvasMap.COORDINATES_UNITS_METERS
  • CanvasMap.COORDINATES_UNITS_FEET

Functions

Below is a description of each of the functions available in CanvasMap.

Function Description
Constructors  
CanvasMap() Creates a new canvas map object
   
Overriden before Initialize() These functions could be overriden before Initialize() is called (but rarely would be)
MouseWheel()  
ClickOnTool(NewTool)  
   
Called before Initialize() These functions should be called to set parameters before Initialize() is called.
SetImageFolder(PathToImages) Sets the path to the images folder if it has changed.
SetCoordinateUnits(NewUnits) Sets the coordinate units displayed in the footer
   
SetElement(ElementIndex,NewElement) Change the element before it is added to CanvasMap
GetElement(ElementIndex)  
SetExistingElements(Flag) True to use existing elements in the DOM rather than have CanvasMap create the elements
   
SetResizeFlag(ResizeFlag) Set this to false if you do not want a particular element to be resized.
SetSupportsResize(Flag) Set this to false if you do not want CanvasMap to resize the map in the StartMap() function call.
SetMapRightOffset(NewOffset) For resizable maps, distance from the right side of the map to the right side of the page
SetMapBottomOffset(NewOffset) For resizable maps, distance from the bottom of the map to the bottom of the page
SetHorizontalMargin(NewMargin) Distance between the map and the layer list for resizeable maps
   
Function to Initialize the CanvasMap  
Initialize([MouseEvents]) This function puts together the elements set above. The MouseEvents parameter is optional and will turn off mouse event processing (i.e. makes the map static) if true
   
Called After Initialize() and before StartMap()  
AddLayer(TheLayer) Adds a new layer to the map
AddBackground(TheLayer) Adds a new background layer to the map
   
GetScene() Returns the scene object for the map
GetView() Returns the view object for the map
SetProjector(TheProjector) Sets the projector if the "ScenePosition" information should include geographic coordinates
SetMaxBounds(TheBounds) Sets the maximum reference bounds for the map.
SetZoomRange(Min,Max) Limits the zoom levels to be between Min and Max.
SelectTool(TheTool) Sets the initial tool for the map to display (see CMView for definitions)
SetCurrentTab(TabIndex) Set the tab that is selected (0 is typically layers, 1 for background, etc.)
   
AddRightSticky(TheElement,MoveFlag,Offset) Makes an element "sticky" to the right side of the page (i.e. the width will resize)
AddBottomSticky(TheElement,MoveFlag,Offset) Makes an element "sticky" to the bottom of the page (i.e. the height will resize)
   
Function to start the map running  
StartMap(ResizeFlag) Starts the map displaying and interacting with the user. Resize should be true to create a resizable map.
   
Called after the map is started  
Paint() Repaints the map (does not typically need to be called from outsize CanvasMap)
ZoomIn() Zooms the map in by a factor of 2
ZoomOut() Zooms the map out by a factor of 2
ZoomToMax() Zoom to the maximum bounds set with SetMaxBounds()
ZoomToBounds(TheBounds) Zooms the map to the specified bounds
ZoomTo(NewLevel) Zooms to the specied zoom level
SetRefCenter(RefX,RefY) Positions the map with RefX,RefY in the center.
Resize(ParentElement) If you implement your own resize handler, call this function to resize the map
   
Static Functions (called after start)  
SetPopupWindow(NewWindow) Registers a popup window right before it is made visible so it can be closed on mouse clicks
HidePopupWindow(NewWindow) Hides any active windows (this does not typically need to be called)

 

CMLayer

Layers display spatial data. Each layer is a little different but they call use the functions described here.

Mark Types

The following definitions are used to change the type of mark that is displayed for points. CIRCLE is the default and you can specify an IconImage instead of these marks.

  • CMLayer.MARK_CIRCLE - MARK_SIZE specifies the diameter of the circle
  • CMLayer.MARK_TRIANGLE - MARK_SIZE is the width of the triangle
  • CMLayer.MARK_SQUARE - MARK_SIZE is the width and height of the square
  • CMLayer.MARK_STAR - MARK_SIZE is the width of a five pointed star

Icon Images

An icon image can replace a mark for point layers. The image will be displayed at it's full resolution and they should be relatively small for layers with lots of points. For an ICON_IMAGE, an object is provided with the following format:

{ 
  TheImage:Image Object,
  OffsetX:OffsetX,
  OffsetY:OffsetY
};

Note that the image object's onload function should call a repaint to its layer to make sure the layer is repainted after the image is loaded.

Optional Property Defintions

The following properties can be set for any layer but whether they are implemented or not may depend on the layer type. All of these properties can be set for the entire layer and some can be set for individual features as well.

Property Description Attribute Column All Features Individual Features
CMLayer.INFO The attribute to use for HTML to be placed in an information window Yes Yes Yes
CMLayer.FEATURE_STYLE Style to use to paint features Yes Yes Yes
CMLayer.MOUSE_OVER_STYLE Style to use when the user moves the mouse over a feature Yes Yes Yes
CMLayer.SELECTED_STYLE Style to to paint a feature when it is selected Yes Yes Yes
CMLayer.ICON_IMAGE Image to replace the mark for a point. Yes (1) Yes Yes
CMLayer.MARK_TYPE Type of mark to display for points Yes Yes Yes
CMLayer.MARK_SIZE Size of marks in pixels Yes Yes Yes
CMLayer.ZOOM_RANGE Sets the zoom range for a layer to be displayed at. Value is an array formated at [MinZoomLevel,MaxZoomLevel] Yes Yes Yes

 

1. For images specified through an attribute, the image object is replaced by "src=<URL>" where "<URL>" is the URL for the image file.

Below are the functions available for all layers. Not all layers may implement all functions.

Function Description
Get and Set Calls  
SetName(Name) set the name of the layer as it appears in the layer list
GetName() Returns the name of the layer
SetVisible(VisibleFlag) make the layer visible (VisibleFlag=true) or not (VisibleFlag=false)
IsVisible() Returns true if the VisibleFlag is set and the layer is within any optional zoom level ranges.
SetHTMLAttribute(HTMLAttribute) Heading for the attribute with HTML to display as information for a feature
GetHTMLAttribute() Returns the HTML attribute
SetScene(NewScene) Set the scene the layer is in (only called by CanvasMap)
GetScene()  
SetStyle(NewStyle) Set the style for the layer. This style will be used when the layer is being painted.
GetStyle() Return the current tyles
SetBounds(NewBounds) Set the bounds for the layer. This is typically only called by subclasses
SetInfoWindowWidth(newWidth) Set the width to use for the layer's info window
GetInfoWindowWidth()  
   
SetProperty(TheProperty,Value) Set a property value for all the features in a layer.
SetFeatureProperty(TheProperty,FeatureIndex,Value) Set a feature-specific property
SetFeatureProperties(TheProperty,FeatureProperties) Set all the feature properties at one time as an array.
   
SetIconImage(TheURL,OffsetX,OffsetY) Makes it easy to set the ICON_IMAGE property
   
Functions to Override  
GetIconImage() Returns an image to paint as the layer's icon in the legend
HasSettingsDialog() Override to return true if the layer uses the default settings dialog or provides its own
ShowSettingsDialog() Displays a settings dialog. The default dialog is displayed if the subclass does not override this function
SetURL() Subclasses will typically override this function to implement the data transfer from the server to the client.
   
   
Overrides for attribute tables  
GetNumAttributeRows() Return the number of rows of attributes (should match the number of features)
GetNumAttributeColumns() Return the number of columns in the attributes
GetAttributeHeading(Index) Return the heading for a specified column
GetAttributeCell(ColumnIndex,RowIndex) Return the value in a particular cell in the attribute table.
   
   
SetSelectedFeature(Index)  
UnselectAll()  
   
Overrides for optimizing caching of data These are more advanced features for layers that manage a cache as the view changes
ZoomLevelChanged(TheView) Called when the zoom level chagnes
ViewMoved(TheView) Called when the view bounds change
   
   
Mouse Event Handling  
In(TheView,RefX,RefY)  
MouseDown(TheView,RefX,RefY) respond to a "mouseDown()" event within the scene. Return true if the layer used the event and other layers should not.
MouseMove(TheView,RefX,RefY)  
MouseUp(TheView,RefX,RefY)  
   
Painting  
Paint(TheView)  
Resize(TheView)  
PaintSelected(TheView)  
GetSearchResults(SearchPhrase,ResultsPanel)  
   
   

 

CMScene

It is rare that you'll need to call any of these functions because most are replicated at the CanvsMap level.

Function Description
Functions to call  
LayerIndex=AddBackground(TheLayer) Adds a background to the background layer list
SetSelectedBackgroundIndex(Index) Sets the background that is selected and displayed
LayerIndex=AddLayer(TheLayer)  
TheLayer=GetLayer(Index)  
LayerIndex=GetLayerIndex(TheLayer) returns the current index for the specified layer
MoveLayerUp(Index)  
MoveLayerDown(Index)  
DeleteLayer(Index)  
MoveLayer(TheLayer,NewIndex) move the specified layer to the location specified.
SetAttributeTableElement(NewAttributeTableElement) Sets the DOM element for the display of the attribute table
UnselectAll()  
   
Tyipcally only called by CanvaMap  
AddView(TheView)  
GetSearchResults(TheText,SearchResults)  
ZoomLevelChanged()  
ViewMoved(TheView)  
   
Event Handling, called by CanvasMap  
In=function(TheView,RefX,RefY)  
MouseDown(TheView,RefX,RefY)  
MouseMove(TheView,RefX,RefY)  
MouseUp(TheView,RefX,RefY)  
Resize=function(TheView)  
Paint=function(TheView)  
Repaint=function()  
LayerSettingsChanged=function(TheLayer)  
   
AddLayerList(TheElement) Add the list of layers (with supported events) to the specified element
AddBackgroundList(TheElement)  

 

CMView

Typically, only the CanvasMap code will call the view. This is for those wishing to create their own layer types.

Below are the currently defined tools:

  • TOOL_HAND
  • TOOL_INFO
  • TOOL_EDIT
  • TOOL_ADD
Function Description
Constructor  
CMView() Tyipcally called by CanvasMap
SetMinScale(MinScale) Setse the minimum scale value used when the zoom is at 0. This is typically 1 for 1 meter = 1 pixel at ZoomLevel=0
SetScene(CMScene) Tyipcally called by CanvasMap
Setup(CanvasID) Tyipcally called by CanvasMap
   
GetContext()  
GetScale() Computes a scale value based on the zoom level and MinScale
GetExtent()  
   
MouseDown(TheEvent)  
MouseMove(TheEvent)  
MouseUp(TheEvent)  
MouseWheel(TheEvent)  
MouseUp(TheEvent)  
   
SetMaxBounds(MaxBounds)  
SetZoomRange(MinZoom,MaxZoom)  
SetRefCenter(RefX,RefY)  
GetRefCenter() Object:RefX,RefY
ZoomToBounds(NewBounds)  
ZoomIn()  
ZoomOut()  
ZoomTo(ZoomLevel)  
ZoomToMaxBounds()  
   
SetTool(NewTool)  
GetTool()  
   
Pixel to Ref Coordinate Conversion  
GetPixelXFromRefX(RefX)  
GetPixelYFromRefY(RefY)  
GetPixelFromRef(RefX,RefY) Returns an object with PixelX and PixelY
GetPixelWidthFromRefWidth(RefWidth)  
GetPixelHeightFromRefHeight(RefHeight)  
   
Ref Coordinate to Pixel Coordinate Conversion  
GetRefWidthFromPixelWidth(PixelWidth)  
GetRefHeightFromPixelHeight(PixelHeight)  
GetRefXFromPixelX(PixelX)  
GetRefYFromPixelY(PixelY)  
   
Paint Functions  
SetStyle(TheStyle) Called to set the style for the painting
RestoreStyle() Restores the style that was active before the last call to SetStyle()
Paint() Paints the current contents of the scene into the view
   
Functions to convert from reference coordinates to pixel coordinates  
InDocumentPixel(PixelX,PixelY)  
InCanvasPixel(PixelX,PixelY)  
   
Paint based on pixel coordinates  
PaintImage=function(TheImage,PixelX,PixelY)  
   
   
Functions to paint items in reference coordinates  
PaintRefBounds(TheBounds)  
PaintRefCircle(X,Y,RadiusInPixels)  
PaintRefText(X,Y,Text)  
PaintRefLine(X1,Y1,X2,Y2)  
PaintRefRaster(TheImage,TheRefBounds)  
PaintRefImage(RefX,RefY,TheImage)  
PaintRefImageScaled(TheImage,RefX,RefY,RefWidth,RefHeight)  
PaintRefPoly2(Xs,Ys,Closed) Paints from arrays and needs to be renamed
   
Painting functions that are compatible with GeoJSON objects  
PaintRefPolygon(TheCoordinates)  
PaintRefLineString(TheCoordinates)  
PaintRefGeometry(TheGeometry)  
   
CreateInfoWindow(ID,RefX,RefY,WindowWidth,WindowHeight,TheHTML)